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Noby Noby Boy
You may remember that a few months ago Keita Takahashi had surprised everyone by announcing Nobi Nobi Boy, even if it was thought he'd quit games after Katamari Damacy. Takahashi was at the GameCity 2007 in Nottingham today with a playable prototype of the game, with just an empty background and no "back story".
5146
desperate_gamer
28-10-2007, 00:57
Καινούργια γιαπωνεζοτρέλα;;; :P
Όχι ότι με ενθουσιάζουν κάτι τέτοια, αλλά αν πουλάνε καλά στην Ιαπωνία και είναι exclusive, τόσο καλύτερα για το PS3.
Αν και δεν καταλαβα πολλα,εχω εμπιστοσυνη στον Takahashi για κατι καλο παλι.
mootsChios
28-10-2007, 03:37
σορρυ αλλα εμενα μου φαινεται μεγαλη μουφα, θα δειξει βεβαια..
ΧΑΧΑΑΧΑ POPO kai meta leme gia MGS4...ayto einai game :P
Ο Takahashi θωρειται ηδη πανεξυπνος δημιουργος,οποτε γιατι να μην ειναι καλο το game?εγω μετα το katamari του εχω απολυτη εμπιστοσυνη και χαρηκα που βγαζει καινουριο παιχνιδι.:1appl::1appl:
klepidas
28-10-2007, 11:19
padia to paixnidi tha einai korifi pisteuo kai oxi mono stin iaponia...to we love katamari ekane patago se olo ton kosmo se ps2 kai psp
Q&A: Katamari Damacy director Keita Takahashi
During his talk at GameCity '07, Keita Takahashi showed off a very early version of his latest title Noby Noby Boy to the audience, as well as using the event as a forum for getting across an environmental message and complaining about his neighbours.
The kooky director of Katamari Damacy and We Love Katamari spoke to GameSpot UK after his talk and named a date for the apocalypse, revealed where he would most like to go travelling, and explained why he also would like a one-console future.
GSUK: Why are you sick of Katamari Damacy (http://au.gamespot.com/news/6181848.html)? KT: Wouldn't you be?
GameSpot UK: Why didn't the original Katamari Damacy get a release in the UK?
Keita Takahashi: It didn't? I think because we didn't make a PAL version.
GSUK: What kind of games do you like playing?
KT: I have not played games very much recently. Can you recommend any games?
GSUK: What is the objective of the game in Noby Noby Boy?
KT: I can't tell you yet. It's confidential...Do you think you need objectives? What objectives would be good? What do you think?
GSUK: What was the inspiration for Noby Noby Boy?
KT: Hidden in everyday life are many things, for example when I'm walking dogs, the lead can stretch out and snap back, and that was one of the inspirations I had.
GSUK: Why do you make games rather than express yourself in other ways?
KT: I was originally a sculptor...But I wanted to express myself in a wider way. So that's why I came to the games industry, but actually, you know, it's not been so much fun.
GSUK: Were you surprised at the success of Katamari Damacy?
KT: I am quite surprised actually at the success to date, yes. I think that the success only comes from people who know games, and those in the games industry.
GSUK: Did you find that people believed in Katamari Damacy while you were making it?
KT: Definitely not. However, it was quite interesting to see how the market reacted to this game.
GSUK: You say even your boss doesn't understand Noby Noby Boy yet. Do you think you're allowed this creative freedom solely because of your success on the Katamari Damacy games?
KT: Exactly.
GSUK: So are you going to now do something really crazy?
KT: I reckon that in order to do something even more crazy, I need to do Noby Noby Boy and for it to be successful. If I want to do totally bonkers crazy I have to do well at this one, then I have two successful titles behind me and will have more freedom.
GSUK: Any ETA on Noby Noby Boy?
KT: I can't really confirm any kind of date at this point.
GSUK: Why did you decide to make it a PlayStation 3 exclusive?
KT: I definitely understand the idea behind games going multiplatform, however going multiplatform does mean extra effort. The reason I chose PlayStation 3 on this occasion is simply due to the specification of the hardware, and looking at the time line I had in his mind with this idea. I thought the PS3 would best suit that schedule, and that's the reason.
GSUK: You say you're sick of Katamari. Does that mean there will be no more games in the series?
KT: There won't be any more directed by me myself. But there's a new one coming out soon called Beautiful Katamari on the Xbox 360, so I think the IP will live on for a while longer, but I won't be involved directly at all. Well, I think.
GSUK: You also said you're not having much fun. Why do you think the games industry is not much fun?
KT: I think for anyone in the world, you start to get bored of whatever you do, if you do one thing for too long, and that's one of the main reasons.
GSUK: How do you think the games industry could improve?
KT: I think the sales price of the consoles has been too high lately. In an ideal world, I want to see only one major console being retailed on the market, and everyone actually making games for just one console, and bring the price of that console down from what the three currently cost right now.
At the moment, I feel that having three next-gen consoles is only as a result of having three different companies that want to maximize their potential and their profits, and I think we should start working together to decrease the power of the market leaders.
GSUK: So which console should be 'the one'?
KT: If you have to think about the impact, I think bringing out one completely new console would be the best thing to do.
GSUK: You say in 10 to 20 years, you said maybe none of us will be able to play games. Do you think the apocalypse is coming?
KT: How things are going at the moment, it certainly won't be surprising if something drastic like that happens suddenly. There might be the possibility of the apocalypse.
GSUK: Have you seen any signs of the apocalypse so far?
KT: It might be difficult to visually see what's going on. If we could work individually to do something at this point, there is something we can do to avoid this.
GSUK: Would all the time spent on video games be better spent on saving the planet?
KT: Not necessarily so. Maybe we shouldn't waste our energy. I'm sorry, that's not a very good answer.
GSUK: Are you thinking of leaving the games industry and going and doing something else?
KT: Looking at the long term, it might be a possibility, but you never really know what's going to happen.
GSUK: If you weren't a games designer what would you do?
KT: What do you think I should do? I'd like to go to Alaska and the North Pole.
GSUK: Thanks for your time.
Πηγή: http://au.gamespot.com/news/6181853.html?om_act=convert&om_clk=morenews&tag=morenews;title;1
PTOM has exclusive interview with him (Keita Takahashi) in the new issue. Anyone interested? Of course you are, details added.
FROM MAGAZINE
What is Noby Boy?
The central gameplay mechanics to Keita Takahashi's newest game appear to be similar to Katamary. You manipulate the game in a unique way. In Katamary the manipulation involved snowballing junk through a level. In Noby Noby the central character is an elastic tube that can swallow farmyard animals, leap high in the air, and stretch its ends far out before snapping back together! It can jump 20 times its height.
The game is going to look like the more unique game and Katamary the more conventional one. When it comes to visual styles there really has been no intention to make the artwork similar. As more artwork is revealed people will see that.
The game will utilize the network capabilities extensively. Very cutesy game. He gave 4 random attendees at Gamecity (event) the controller to have at the game so 4 player MP, of sorts, is in. Seems like a co-op environment. He talks with confidence but can't reveal his ambitious plans for the online component.
It uses complex physics that the PS2 could not handle with Katamary. As soon as he (Takahashi) saw the specs for the PS3 he realized it would be the ideal platform to play it on.
He speaks on his rep at the company as the "danger man", he rather enjoys that. He goes on to say people really don't understand his projects but Katamary proves he had something very unique in his creativity.
HIs take on violent games......
"I understand the need of violence ot a degree, and I won't deny the fact that the world we live in is often a violent one. To recreate this violence in a videogame is something that I can understand to an extent; it is a recreation of one of the most striking things that can happen to people everyday.
But, I do feel that an indulgence with violence in developing a game will limit the developers. So there is some space, there is some place for violent games, and I don't think they all should be censored just for being violent. I just think that violence limits the developer's ideas on how to grab an audience, and can quickly make a game look samey."
On his bumpy career.....
"Being confident is a key aspect - believing in yourself. If you think you have a good idea nad i is rejected, keep on trying with it, keep on pushing it as far as it can go. No one will understand your putch in one day, so just keep showing them your ideas, showing your pictures and diagrams of what your idea is all about. And if you believe in the game, never take no for an answer!
If you keep on pushing your idea, one day someone will understand it, which is exactly what happened to me with Katamari. The game really struggled off get off the ground and no one could really see my idea, so I looked for better ways of explaining it. If you are confident in yourself and never give up then things are bound to go your way. I feel that is the same with any career, and even life."
Pretty good advice if you ask me.Πηγή: http://www.neogaf.com/forum/showpost.php?p=10097387&postcount=1
Αρχές του 2009 θα έρθει το Noby Noby Boy (http://gameover.gr/news/%CE%91%CF%81%CF%87%CE%AD%CF%82-%CF%84%CE%BF%CF%85-2009-%CE%B8%CE%B1-%CE%AD%CF%81%CE%B8%CE%B5%CE%B9-%CF%84%CE%BF-Noby-Noby-Boy.6669.html)
Ένας νέος downloadable τίτλος για PS3 από το δημιουργό της σειράς Katamari
Οι Namco και Sony αποκάλυψαν πως το Noby Noby Boy του Keita Takahasi -δημιουργός της σειράς Katamari- προγραμματίζεται να γίνει διαθέσιμο στην Ευρώπη αρχές του 2009. Σε αυτόν τον downloadable τίτλο για το PlayStation 3, αναλαμβάνουμε τον έλεγχο ενός πλάσματος που μοιάζει με σκουλήκι, το οποίο μεγαλώνει τρώγοντας διάφορα πράγματα που βρίσκονται διασκορπισμένα στον κόσμο του παιχνιδιού. Το Noby Noby Boy θα περιέχει online multiplayer mode, καθώς και τη δυνατότητα να καταγράψουμε σκηνές του και να τις ανεβάσουμε στο YouTube. Η τιμή του δεν έγινε γνωστή, αν και η Sony Europe υπόσχεται ότι θα είναι δελεαστική.
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