<?xml version="1.0" encoding="ISO-8859-7"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>PS3Forums.gr</title>
		<link>http://www.ps3forums.gr/vb</link>
		<description>This is a discussion forum.</description>
		<language>en</language>
		<lastBuildDate>Sun, 20 May 2012 03:47:29 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.ps3forums.gr/vb/ps3/misc/rss.jpg</url>
			<title>PS3Forums.gr</title>
			<link>http://www.ps3forums.gr/vb</link>
		</image>
		<item>
			<title>Htc One X</title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12305&amp;goto=newpost</link>
			<pubDate>Sat, 19 May 2012 23:26:16 GMT</pubDate>
			<description>Πωλειται το εν λογω κινητο, σε γκρι χρωμα, με αποδειξη, κουτι κλπ. Ειναι σε αριστη κατασταση, αψεγαδιαστο. 
Ανταλλαγη με new iPad 4G, iphone 4s, htc...</description>
			<content:encoded><![CDATA[<div>Πωλειται το εν λογω κινητο, σε γκρι χρωμα, με αποδειξη, κουτι κλπ. Ειναι σε αριστη κατασταση, αψεγαδιαστο.<br />
Ανταλλαγη με new iPad 4G, iphone 4s, htc one s ΜΟΝΟ.<br />
Αλλιως η τιμη ειναι 470 ευρω.<br />
<br />
Απαραιτητα απο Αθηνα για συναντηση. <br />
<br />
Sent from my HTC One X</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=41"><![CDATA[Ζήτηση - Ανταλλαγές - Πώληση [Γενικά]]]></category>
			<dc:creator>lordelesar</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12305</guid>
		</item>
		<item>
			<title><![CDATA[[Πωλείται] - Deus Ex Human Revolution Limited Edition]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12304&amp;goto=newpost</link>
			<pubDate>Sat, 19 May 2012 22:07:31 GMT</pubDate>
			<description>Deus Ex Human Revolution Limited Edition σε άριστη κατάσταση με το online pass αχρησιμοποίητο στα 17€</description>
			<content:encoded><![CDATA[<div>Deus Ex Human Revolution Limited Edition σε άριστη κατάσταση με το online pass αχρησιμοποίητο στα 17€</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=38">Πωλήσεις</category>
			<dc:creator>gre</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12304</guid>
		</item>
		<item>
			<title><![CDATA[[Πωλείται] - Ps3 Games]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12303&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 23:38:05 GMT</pubDate>
			<description><![CDATA[Πωλούνται τα 
 Gran Turismo 5 ελληνικό 15 ευρώ  
 Deus Ex Human Revolution12 ευρώ <------Έχει κρατηθεί 
 Fallout New Vegas10 ευρώ           ...]]></description>
			<content:encoded><![CDATA[<div>Πωλούνται τα<br />
<font color="blue"> Gran Turismo 5</font> ελληνικό <font color="Red">15 ευρώ</font> <br />
<font color="blue"> Deus Ex Human Revolution</font><font color="Red">12 ευρώ</font> &lt;------Έχει κρατηθεί<br />
<font color="blue"> Fallout New Vegas</font><font color="Red">10 ευρώ</font>            &lt;------Έχει κρατηθεί<br />
<font color="blue"> Batman Arkam Asylum Platinum</font><font color="Red">12 ευρώ</font><br />
<font color="blue"> Wrc </font><font color="Red">15 ευρώ</font><br />
<font color="blue"> Killzone 2 Platinum </font><font color="Red">9 ευρώ</font><br />
<font color="blue"> Uncharted 2 Platinum </font><font color="Red">9 ευρώ</font><br />
όλα σε άριστη κατάσταση στο κουτί τους.<br />
 <br />
Όποιος θέλει μπορεί να προτείνει και ανταλλαγές.<br />
Μένω Αθήνα (Νότια Προάστια). Όποιος ενδιαφέρεται να στείλει pm. Παντελής.</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=38">Πωλήσεις</category>
			<dc:creator>Devil_7</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12303</guid>
		</item>
		<item>
			<title><![CDATA[[PC] - ASUS GTX 560 καινούρια στο κουτί της!!!]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12302&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 17:28:19 GMT</pubDate>
			<description>Πωλείται κάρτα γραφικών καινούρια σφραγισμένη στο κουτί της ASUS ENGTX560 DC/2DI/1GD5    *   *150€!** 
 
 
 
Image:...</description>
			<content:encoded><![CDATA[<div><font face="Times New Roman"><font size="3">Πωλείται κάρτα γραφικών καινούρια σφραγισμένη στο κουτί της ASUS ENGTX560 DC/2DI/1GD5    </font></font><b><font face="Times New Roman"><font size="3">   <b>150€!</b></font></font></b><br />
<br />
<br />
<br />
<img src="http://www.asus.com/websites/global/products/nI5avTxt4DJgnQKS/P_500.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><img src="http://www.asus.com/websites/Global/products/nI5avTxt4DJgnQKS/3I3tcO14WBSTCSA5_500.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=38">Πωλήσεις</category>
			<dc:creator>nerven</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12302</guid>
		</item>
		<item>
			<title><![CDATA[[PC] - Οθόνη Monitor Samsung SyncMaster 226bw]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12301&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 15:55:11 GMT</pubDate>
			<description>Πωλείται οθόνη ΗΥ (monitor) 22 ιντσών, σε άριστη κατάσταση, 100 ευρώ 
 
Samsung SyncMaster 266BW 
 
Πληροφορίες εδώ...</description>
			<content:encoded><![CDATA[<div>Πωλείται οθόνη ΗΥ (monitor) 22 ιντσών, σε άριστη κατάσταση, 100 ευρώ<br />
<br />
Samsung SyncMaster 266BW<br />
<br />
Πληροφορίες <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16824001096" target="_blank">εδώ</a> και <a href="http://www.bestdeals.gr/index.php?target=products&amp;product_id=30496" target="_blank">εδώ</a>.</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=41"><![CDATA[Ζήτηση - Ανταλλαγές - Πώληση [Γενικά]]]></category>
			<dc:creator>Ray Liotta</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12301</guid>
		</item>
		<item>
			<title><![CDATA[[Πωλείται] - Πακέτο PS3 Games ευκαιρία!]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12300&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 15:17:43 GMT</pubDate>
			<description>Πωλούνται τα παρακάτω 18 παιχνίδια (όλα μαζί πακέτο): 
 
Uncharted 2  
Metal gear solid 4  
World series of poker 2008 
Killzone 2 
Soulcalibur 4...</description>
			<content:encoded><![CDATA[<div>Πωλούνται τα παρακάτω 18 παιχνίδια (όλα μαζί πακέτο):<br />
<br />
Uncharted 2 <br />
Metal gear solid 4 <br />
World series of poker 2008<br />
Killzone 2<br />
Soulcalibur 4<br />
Pure<br />
Dragon Age<br />
Darksiders<br />
Dead space<br />
Fifa 09<br />
UFC undisputed<br />
Red dead redemtion<br />
Fifa street 3<br />
Street fighter 4<br />
Heavenly sword<br />
Batman: Arkham asylum<br />
Oblivion<br />
Condemned 2<br />
<br />
Τιμή για όλα μαζί 80 ευρώ! Συναλλαγές εντός Αθήνας.<br />
<br />
Όποιος ενδιαφέρεται να επικοινωνήσει μαζί μου στο email: <br />
<a href="mailto:jplatanou@hotmail.com">jplatanou@hotmail.com</a></div>


	<br />
	<div style="padding:6px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.ps3forums.gr/vb/ps3/attach/jpg.gif" alt="File Type: jpg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.ps3forums.gr/vb/attachment.php?attachmentid=1637&amp;d=1337354240">DSC_4787.JPG</a> (381.6 KB)</td>
</tr>
			</table>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=38">Πωλήσεις</category>
			<dc:creator>bitzaros</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12300</guid>
		</item>
		<item>
			<title><![CDATA[[Πωλείται] - Πωλείται τηλεόραση Sony 70 ιντσών μοντέλο SXRD 70R2000]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12299&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 11:16:35 GMT</pubDate>
			<description>Πωλείται η τηλεόραση θηρίο 70 ιντσών της Sony SXRD 70R2000 Rear  Projection, σε άριστη κατάσταση με δώρο το ειδικό τραπεζάκι (το  τραπεζάκι μόνο...</description>
			<content:encoded><![CDATA[<div>Πωλείται η τηλεόραση θηρίο 70 ιντσών της Sony SXRD 70R2000 Rear  Projection, σε άριστη κατάσταση με δώρο το ειδικό τραπεζάκι (το  τραπεζάκι μόνο έκανε 900 ευρω!). Κατάλληλη και για καφετέριες κλπ.  Πραγματική αγορά το 2008 στις 5100 ευρώ<br />
<br />
Τιμή λόγω ανάγκης 800 ευρώ συζητήσιμη.</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=41"><![CDATA[Ζήτηση - Ανταλλαγές - Πώληση [Γενικά]]]></category>
			<dc:creator>polakis</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12299</guid>
		</item>
		<item>
			<title><![CDATA[[Ζητείται] - Αναλογικός μοχλός από γνήσιο DualShock 3]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12298&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 10:10:09 GMT</pubDate>
			<description>Αν έχει κανείς κανά σπασμένο/χαλασμένο DualShock 3, θα ήθελα 1 ή 2 μοχλούς σε καλή κατάσταση, γιατί ο δικός  μου έχει φθαρεί αρκετά. 
 
Σε αντάλλαγμα...</description>
			<content:encoded><![CDATA[<div>Αν έχει κανείς κανά σπασμένο/χαλασμένο DualShock 3, θα ήθελα 1 ή 2 μοχλούς σε καλή κατάσταση, γιατί ο δικός  μου έχει φθαρεί αρκετά.<br />
<br />
Σε αντάλλαγμα μπορώ να δώσω εκπτωτικό κωδικό από TheHut.<br />
<br />
Ευχαριστώ! :)</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=39">Ζήτηση</category>
			<dc:creator>psx3</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12298</guid>
		</item>
		<item>
			<title><![CDATA[[Exclusive] - Sly Cooper: Thieves In Time&#8482; PS Vita]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12297&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 09:40:42 GMT</pubDate>
			<description>*PS Vita and Carmelita Revealed for Sly Cooper: Thieves in Time*...</description>
			<content:encoded><![CDATA[<div><b>PS Vita and Carmelita Revealed for Sly Cooper: Thieves in Time</b><br />
<a href="http://blog.us.playstation.com/2012/05/18/ps-vita-and-carmelita-revealed-for-sly-cooper-thieves-in-time/" target="_blank">http://blog.us.playstation.com/2012/...ieves-in-time/</a><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				It’s been too long since I’ve posted to PlayStation.Blog&#8230;but soon you’ll see why! We recently joined Spike’s Geoff Keighley on the latest episode of GTTV tonight to show off some cool new Carmelita gameplay in addition to a very special announcement: Sly Cooper is coming to PS Vita this fall!<br />
First off, a look at new gameplay. As every Sly fan knows, Sly Cooper and Carmelita Fox have a long and torrid history &#8212; a history that’s destined to continue in Sly Cooper: Thieves in Time. The game picks up where Sly 3 left off, and Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he rejoins the Cooper Gang on their time-traveling escapade to restore his family’s legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure.<br />
<br />
Carmelita is radiant on the PS3, and the powerful graphics hardware allowed us to make her much more detailed and expressive than in the past titles on PS2. She is, of course, a fully playable character in Sly Cooper: Thieves in Time and so we also spent a lot of time evolving her gameplay. We have gone with a more precise over-the-shoulder aiming technique that allows players to lock on the targets quickly and easily. You can see how this can be put to good use in the multi-layered boss battle.<br />
<br />
Now for more big news! Ever since we revealed the game, fans have been asking me about PS Vita, arguing that Sly would be a great game to take on the go. I completely agree&#8230;and I can now confirm that Sly Cooper: Thieves in Time will be shipping this fall on BOTH the PS3 and the PS Vita, on the same day.<br />
The portable version will contain all the same awesome Sly Cooper action you will find on the PS3 along with cool Vita-specific features that incorporate the front and rear touchscreens and motion controls.<b> The game will also feature cross-save capability, so you’ll be able to save the game from either machine and then pick up right where you left off &#8212; whether you’re at home or on the go.</b><br />
<br />
So there you go! We are thrilled to finally show Carmelita in action &#8212; she’s a big fan favorite and I know everyone will love how she looks and plays in the latest installment of the series &#8212; and to be announcing the PS Vita version of the game. It’s been a crazy ride over the last few months, but when we see the results we know it was worth it. :D So stay tuned for more PS Vita details including date and price coming very soon.
			
			<hr />
		</td>
	</tr>
	</table>
</div>[YOUTUBE]HUE-Fz5guDM&amp;feature=g-all-u[/YOUTUBE]</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=48">PSVita Games</category>
			<dc:creator>PDS</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12297</guid>
		</item>
		<item>
			<title>Unreal Engine 4: Πρώτες εικόνες από το techdemo της GDC | Περισσότερα στην Ε3</title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12296&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 21:34:34 GMT</pubDate>
			<description>Image: http://h12.abload.de/img/ue415eudb.jpg  
 
Image: http://www.abload.de/img/ue42efuvj.jpg  
 
Image: http://i.minus.com/ibtPQ1VRxTkxPg.jpeg  
...</description>
			<content:encoded><![CDATA[<div><img src="http://h12.abload.de/img/ue415eudb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.abload.de/img/ue42efuvj.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i.minus.com/ibtPQ1VRxTkxPg.jpeg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.abload.de/img/ue4_03pyifk.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.abload.de/img/ue4_042fd3v.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i.minus.com/ibsz8hqnX5ryRP.jpeg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://assets1.ignimgs.com/2012/05/17/ue4elementalsnowyvista-copyjpg-0b51a2_800w.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_10_ss.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_8_ss.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_12_ss.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://www.wired.com/gamelife/wp-content/gallery/ff_unreal4/f_unreal4_14_ss.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<b>The Imagination Engine: Why Next-Gen Video Games Will Rock Your World</b><br />
<br />
<b><a href="http://www.wired.com/gamelife/2012/05/ff_unreal4/all/1" target="_blank">(click to read the boring part about Tim Sweeney)</a></b><br />
...<br />
<br />
UE4 represents nothing less than the foundation for the next decade of  gaming. It may make Microsoft and Sony rethink how much horsepower  they’ll need for their new hardware. It will streamline game  development, allowing studios to do in 12 months what can take two years  or more today. And most important, it will make the videogames that  have defined the past decade look like puppet shows.<br />
<br />
Will that be enough? Today’s videogame industry generates about $65  billion a year in revenue, and the vast majority of that comes from  premium titles that can cost upwards of $150 million to produce (and  have the potential to rake in hundreds of millions of dollars on release  day alone). But paradigms are shifting: Cheaply developed mobile titles  and an unforgiving economy have cast doubt on the future of the  blockbuster game. Why go big and risky when you can be safe and  profitable? Unreal 4 is Epic’s answer to that question. With it, the  company is staking its existence on a bold prediction: that the future  of the industry depends on ever-more realistic visual spectacle.<br />
<br />
For all their profits, many videogame companies have never bothered to  upgrade their offices to the bucolic campuses and Infinite Loops of the  personal-computing world. Epic’s headquarters, outside of Raleigh, North  Carolina, are housed in a squat concrete building off a winding drive  in an industrial park. Still, there are plenty of perks inside&#8212;a gym, a  quiet room for stressed developers, and an amply stocked kitchen.  There’s also a massive motion-capture studio for translating live action  into animation and a traditional art studio where game artists can keep  their nondigital skills limber. For the requisite rejuvenile whimsy,  there’s a tubular slide that takes people down from the second floor to  the common lounge. (When it was first installed, it shot people out so  quickly that Epic had to adjust the angle for safety&#8212;there’s no tweaking  our planet’s physics engine.)<br />
<br />
It’s late February, a week before the Game Developers Conference in San  Francisco, where Epic will be unveiling UE4 for the first time outside  of the office. Reps from Microsoft, Sony, Nvidia, and the most  influential game developers in the industry will be seeing the demo  behind closed doors; the NDA-only affair will be Epic’s first and best  chance to convince them that the future of gaming is unlike anything  they previously imagined. &#8220;There is a huge responsibility on the  shoulders of our engine team and our studio to drag this industry into  the next generation,&#8221; says Cliff Bleszinski, Epic’s design director. &#8220;It  is up to Epic, and Tim Sweeney in particular, to motivate Sony and  Microsoft not to phone in what these next consoles are going to be. It  needs to be a quantum leap. They need to damn near render Avatar in real  time, because I want it and gamers want it&#8212;even if they don’t know they  want it.&#8221;<br />
<br />
While &#8220;damn near render Avatar in real time&#8221; likely isn’t up on a  whiteboard in the office, it’s the kind of rapid-fire hyperbole that has  made Bleszinski the face of Epic to many gamers. For his part, though,  Sweeney is a bit more diplomatic. &#8220;We’re much more in sync with the  console makers than any other developer is,&#8221; he says. &#8220;That means we can  give detailed recommendations with a complete understanding of what is  going to be commercially possible.&#8221; In other words, Epic has seen the  specs of proposed new consoles and is actively lobbying for them to be  more powerful. It could be a bad sign for the industry if new,  relatively underpowered consoles make an appearance at this year’s E3  consumer show (as is popularly rumored about Sony’s PS3 successor, the  alleged specs of which leaked in April).<br />
<br />
As early as last March, Epic was making the case for more power with a  demo screened at the 2011 GDC. Called Samaritan and built in Unreal  Engine 3 with a new set of specialized plug-ins, the video showcased the  rendering power of current high-end hardware, displaying an impressive  array of effects, like realistic clothing, lifelike lighting, and highly  detailed facial expressions. It took three high-end graphics cards to  handle the demand, but it grabbed people’s attention. &#8220;We used it as an  opportunity to make a point to the developers,&#8221; Sweeney says. &#8220;‘We want  10 times more power; here’s what we can do with it.’&#8221;<br />
<br />
And that was merely for a souped-up version of Unreal 3. For Unreal 4,  yet another quantum leap in hardware has to happen. Creating a game that  operates on a level of fidelity comparable to human vision, Sweeney  says, will require hardware at least 2,000 times as powerful as today’s  highest-end graphics processors. That kind of super-hi-def experience  may be only two or three console generations away, but it hinges on  manufacturers moving toward the power levels Sweeney is looking for  today. He needs the next generation of consoles to be good.<br />
<br />
In a scant three months of production, a team of 14 engineers has  fashioned a video demo to show off the new engine, and it acts  essentially as a full-featured, if small, top-of-the-line game&#8212;the first  title of the next generation. &#8220;I had sleepless nights over this damn  thing in the beginning, but I think we got the disasters out of the  way,&#8221; says art director Chris Perna, the man responsible for the look  and feel of the demo. Lead artist Wyeth Johnson adds, &#8220;In the time I  have been here, we have never not pulled it off.&#8221; Johnson, a six-year  veteran of Epic, is referring not only to the company’s ability to  deliver on tight deadlines but also its track record of wowing the  skeptics.<br />
<br />
Like so many games, the demo begins with what’s known as a cinematic, a  noninteractive scene meant to wow players with all the punch of a  blockbuster movie trailer. In this case, it’s as if H. R. Giger and  George R. R. Martin took peyote together. And had a baby. And that baby  had a fever dream. But it’s not just empty spectacle&#8212;it’s a crystal  ball. Every pixel is spent on visual effects that are impossible in  today’s games because of hardware limitations. But those limitations  could be overcome: In an impressive departure from the usual practice of  such demos, this one is running on a single consumer-level graphics  card&#8212;Nvidia’s new Kepler GTX 680.<br />
<br />
Here’s what the Unreal guys are hoping will singe the eyeballs of  executives, hardware engineers, and game developers when they see it at  GDC: A heavily armored demon knight sits frozen to his throne in a  ruined mountain fortress. As he awakens, lava begins to flow around him  and flames engulf the world. A magma vent spews a column of smoke and  smoldering embers. He stands, sending up showers of sparks that dance,  fall out of focus, and fade into ash. The knight hefts a massive hammer  that glows with an inner fire. As he stalks down an empty corridor, a  deep rumble sounds and masonry falls from the ceiling&#8212;this is no  mountain but a volcano on the verge of eruption. When the knight steps  outside, we see a range of snow-capped peaks in the far-off distance,  rendered in stunning clarity. Behind him the volcano belches black  smoke, while burning embers mix with swirling snowflakes.<br />
<br />
In previous engines, one floating ember was enough to slow performance  considerably; a shower of them was impossible. With Unreal Engine 4,  there can be millions of such particles, as long as the hardware is  potent enough to sustain them. Game developers overuse features of every  new engine, because they are suddenly so easy to implement. In the  original Unreal Engine, for example, the ability to render colored  lighting led to a rash of games that employed the effect. The same may  prove true for UE4&#8242;s particle effects, for better or worse. (&#8220;Mark my  words,&#8221; Bleszinski says, &#8220;those particles are going to be whored by  developers.&#8221;)<br />
<br />
In one 153-second clip, the Epic team has packed all the show-off  effects that have flummoxed developers for years: lens flare, bokeh  distortion, lava flow, environmental destruction, fire, and detail in  landscapes many miles away. Plus, it’s breathtakingly photo-realistic&#8212;or  would be if demon knights were, you know, a real thing.<br />
<br />
But that’s just the opening scene. After the cinematic, Epic’s senior  technical artist, Alan Willard, starts playing the demo. At this point  the view switches to that disembodied first-person perspective made so  ubiquitous by shooting games like the Call of Duty franchise and Epic’s  own influential Unreal titles. Willard maneuvers his avatar into a dimly  lit room where a flashlight turns on, revealing eddies of  dust&#8212;thousands of floating particles that were invisible until exposed.  In another room, globes of various sizes float in the air. Willard rolls  a light-emanating orb along the floor (think of a spherical flashlight  that rolls like a bowling ball) and beams of light wobble and change  direction, illuminating parts of the room and revealing the clusters of  floating spheres with a kind of strobe effect. At first it all seems  perfectly familiar: &#8220;Well, yeah,&#8221; you think, &#8220;that’s how they’d act in  the real world. What’s the big deal?&#8221; But it is a big deal: This is  stuff that videogames have never been able to simulate&#8212;the effects  simply aren’t possible on today’s consoles.<br />
<br />
In the past, game developers employed a trick known as staged lighting  to give the impression that light in a game was behaving as it would in  the real world. That meant a lot of pre-rendering&#8212;programming hundreds  of light sources into an environment that would then be turned on or off  depending on in-game events. If a building collapsed in a given scene,  all the light effects that had been employed to make it look like a real  interior would remain in place over empty space. Shadows would remain  in the absence of structure; glares that once resulted from sunlight  glinting off windows would remain floating in midair. To avoid this,  designers programmed the light to look realistic in any of that scene’s  possible situations&#8212;one situation at a time. &#8220;You would have to manually  sculpt the lighting in every section of every level,&#8221; Bleszinski says.  &#8220;The number of man-years that required was astounding.&#8221; UE4 introduces  dynamic lighting, which behaves in response to its own inherent  properties rather than a set of preprogrammed effects. In other words,  no more faking it. Every light in a scene bounces off every surface,  creating accurate reflections. Colors mix, translucent materials glow,  and objects viewed through water refract. And it’s all being handled on  the fly, as it happens. That’s not realistic&#8212;that’s real.<br />
<br />
Before Epic Games, there was Epic MegaGames. And before that, there was  Potomac Computer Systems, the company Tim Sweeney founded in Rockville,  Maryland, in 1991. At first the company released shareware games on  3.5-inch floppy disks, sometimes packed in Ziploc bags. Titles like ZZT  and Jill of the Jungle were simple but showed Sweeney’s coding chops:  ZZT was written in a scripting language Sweeney invented, and it was one  of the first releases that allowed players to create their own games  using its tools&#8212;essentially a playable experience and a development kit  in one.<br />
<br />
Work on the first Unreal engine didn’t begin until 1995, after Potomac  had changed its name to Epic MegaGames. Sweeney and company were  inspired (or perhaps threatened) by the rise of id Software’s classic  shooting games Wolfenstein 3D and Doom. Id later became the first  company to develop true 3-D graphics&#8212;not in the $10-for-special-glasses  kind of way but by simulating a three-dimensional space through  first-person perspective. And while 3-D graphics would eventually  permeate all of gaming, id’s early titles used the technology for its  original Platonic ideal: allowing you to run down cramped,  claustrophobia-inducing hallways, shooting anything that moved. Faced  with the prospect of obsolescence, Epic MegaGames brought together all  of its smaller-project teams for a go at what Sweeney calls &#8220;the big  boy’s business&#8221;: 3-D.<br />
<br />
After three years of development, the Unreal Engine debuted in 1998 in  Epic’s first-person shooter Unreal,powering the game’s wide-open outdoor  areas&#8212;which had traditionally bedeviled developers with their  combination of natural lighting and need to render far-off objects&#8212;and  the highest level of detail ever seen. The success of the first Unreal  Engine allowed the company to move to Cary, North Carolina, near  Research Triangle Park, which offered a larger pool of prospective  employees for the rapidly growing company, as well as a lower cost of  living. Here it dropped the word Mega from its name and built its own  dedicated studio. Once settled in, Epic Games set its sights on a new,  improved engine. In 2002 Unreal Engine 2 debuted, featuring better  graphics, animation, and lighting and the addition of rag-doll  physics&#8212;so named for the way dead bodies behave when falling. While  Unreal 1 had been licensed by a few dozen other developers, Unreal 2&#8242;s  marriage of high-end visuals and usability was a boon to smaller  studios, and the engine would eventually be used to create more than 100  titles. But it wasn’t until 2006, with the release of Gears of War,  that Epic cemented its position as the industry standard.<br />
<br />
Gears was one of the first games created with Unreal Engine 3, and it  became the first runaway success of the newborn Xbox 360. A brutal  third-person shooting game in which the player’s steroidally muscled  supersoldier moved from cover to cover while fighting alien hordes, it  displayed an unprecedented graphical fidelity: Fine details, lighting,  and motion-blur effects came together to create an experience that had  never been seen before. For many it was the moment when the current  generation of gaming truly began.<br />
<br />
Now, six years later, Unreal 3 is everywhere. Beyond the scores of  console titles it powers, UE3 has pushed the limits of tablet gaming  with the Infinity Blade series on the iPad. Epic recently adapted it to  work within Flash, allowing the multiplayer shooting game Unreal  Tournament 3 to run at a blistering 60 frames per second&#8212;the magic  threshold for a game to be truly immersive in high-definition  displays&#8212;in a web browser. Moreover, Epic has courted indie developers  with the release of the free Unreal Development Kit, a simplified free  version of UE3 that eschews expensive licensing fees in favor of a cut  of any profits after the first $50,000 in sales, greatly reducing the  financial overhead for first-time and noncommercial developers.<br />
<br />
...<br />
<br />
Making a splashy videogame used to be something that a small group could  accomplish. Now it takes a small army. &#8220;Call of Duty was a game that a  team of a few dozen could develop on PlayStation 2,&#8221; Sweeney says. &#8220;Now  Activision has hundreds of people working on Call of Duty for the  current-gen consoles. What’s supposed to happen in the next generation?  Are they going to have 4,000 people?&#8221; To combat the bloat, Sweeney has  stuffed UE4 with tools that promise shortened production pipelines and  lower production costs (and all the profit that such efficiency  represents).<br />
<br />
How does that happen? For one thing, Unreal Engine 4 allows developers  to see changes to the game instantly, as they work. Current production  pipelines have the least WYSIWYG process imaginable: For example, when  lighting elements are altered, computers have to parse the data and  figure out how to render the changes. Depending on the extent of those  edits, this process, sometimes called baking, can take half an hour or  more. UE4 removes that bake time entirely. The effect it could have on  studio workflow is staggering.<br />
<br />
Most interesting, though, is Kismet 2, Epic’s newest visual scripting  tool. Scripting is the way programmers define the attributes and actions  of all the objects within the game world&#8212;everything from how doors open  to when bad guys spring their preprogrammed ambush. In Unreal Engine 2  this was all accomplished using strings of code that connected objects  and their behaviors in a web of cause-and-effect relationships. A good  example is the connection between a switch and a lightbulb. Flip the  switch one way and the light goes on; flip it the other way and the  light goes off, as specified by the code. What happens, though, when  turning on the light needs to trip a silent alarm that alerts guards in  the next room? What if you’re wearing a stolen guard uniform when they  enter? As events accumulate in a game, that web of relationships becomes  significantly more elaborate, making it a Herculean task just to manage  and troubleshoot the code. In Unreal 3, Epic addressed this by  developing Kismet, a tool that simplified the scripting of minor  tasks&#8212;that relationship between a switch and a lightbulb&#8212;by allowing the  programmer to choose from a palette of options, no coding required. It  was like jumping from the clunkiness of MS-DOS to the relatively  intuitive world of Windows 3.0.<br />
<br />
Then something surprising happened: Kismet democratized programming.  &#8220;There were people who weren’t programmers but who still wanted to  create and script things,&#8221; says James Golding, senior engine programmer.  In other words, some artists weren’t content simply to draw the  monsters; they wanted to define how they acted as well. Kismet let them  do that. &#8220;When we got them a visual system,&#8221; Golding says, &#8220;they just  went completely bananas with it.&#8221; This was off-label usage, though;  while it was a great secondary benefit, Kismet hadn’t been designed for  this task, so it was kludgy and slow.<br />
<br />
And thus was born Kismet 2, which again converts tedious lines of code  into an interactive flowchart, complete with pulldown menus that control  almost every conceivable aspect of behavior for a given in-game object.  Need to determine how many bullets it will take to shatter that  reinforced glass? Kismet 2 is your tool. Once behaviors are set, they  can be executed immediately and edited on the fly. With Kismet 2, Epic  empowers level designers&#8212;the people responsible for conceptualizing the  world&#8212;to breathe life into that world directly, rather than relying on  programmers to do it on their behalf. Says Golding, &#8220;We’re turning our  level designers into godlike creatures who can walk into a world and  create with a swipe of their hand.&#8221;<br />
<br />
The possible applications for Unreal Engine 4&#8212;augmented reality, medical  simulation, even production pipelines for television and movies&#8212;seem to  stretch to the horizon. At its core, however, UE4 is a videogame  engine, and its first reveal outside the office is on a March morning at  the 2012 Game Developers Conference. It’s D-day for the Epic team; this  is what they’ve been working feverishly toward. Inside the Moscone  Center in San Francisco, though, the mood is less Normandy than it is  Camp X-Ray. Thirty people file into a windowless conference room to  watch Epic’s demo. Around their necks hang badges advertising the names  of their employers: Nvdia, Microsoft, AMD, Sony. Video cameras dot the  walls, and there’s one hulking security guard on each side of the door.  (Apparently, when you’re showing off progress, ingress and egress are  out of the question.)<br />
<br />
When Alan Willard walks the audience through the demo&#8212;complete with  armored demon, dancing sparks, and rolling balls of light&#8212;the room falls  still. Then the twist: Willard reveals that both the cinematic scene  and the following tech demo haven’t been running off a game file but in  real time from within UE4&#8242;s game editor. It’s like finding out that the  actors on TV are actually tiny people living inside your set. It also  helps him show that changes can be made to the game’s design and code,  recompiled and executed nearly instantly&#8212;a technical feat that has been  simply unheard-of in game development. And just like that, the silence  in the room becomes reverent. The videogame industry has changed.<br />
<br />
In June, UE4 will be revealed to the gaming public. The reactions will  likely be as spontaneous as staged lighting effects used to be. It’s all  pre-scripted at this point: Fanboys will wet their pants, contrarian  analysts will wring their hands, message boards will explode in either  fury or collective orgasm. In all of the clamor and fanfare, though, the  simple truth will be lost. Epic has redefined gaming before, and with  Unreal 4 the company is doing it again.<br />
<br />
...
			
			<hr />
		</td>
	</tr>
	</table>
</div>Στην Ε3 λογικά θα έχουμε το video και θα ξέρουμε περισσότερα.</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=18"><![CDATA[Γενική συζήτηση για videogames, PC & άλλες κονσόλες]]></category>
			<dc:creator>DarkUSS</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12296</guid>
		</item>
		<item>
			<title><![CDATA[[X360] - XBOX 360 SLIM 4 GB]]></title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12295&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 17:22:36 GMT</pubDate>
			<description>XBOX 360 SLIM 4 GB σαν καινουργιο 
ειναι δωρο απο το πασχα του 2012 
εχει παιξει 5-6 ωρες και δεν εχει ανοιχτεί ποτε  
δίνεται μαζι με το πληρες...</description>
			<content:encoded><![CDATA[<div>XBOX 360 SLIM 4 GB σαν καινουργιο<br />
ειναι δωρο απο το πασχα του 2012<br />
εχει παιξει 5-6 ωρες και δεν εχει ανοιχτεί ποτε <br />
δίνεται μαζι με το πληρες κουτι του (καλωδια manual κτλ )<br />
extra δωρο bundle game forza motorsport  μαζι με alan wake<br />
dashboard 14699<br />
<br />
δεν υπαρχει αποδειξη (ειναι δωρο )<br />
<br />
ειμαι θεσσαλονικη για χερι με χερι<br />
αποστολη μονο αν προηγηθει καταθεση<br />
<br />
τιμη    135   ευρω    (χωρις παζαρια παρακαλω )</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=41"><![CDATA[Ζήτηση - Ανταλλαγές - Πώληση [Γενικά]]]></category>
			<dc:creator>ZEBE1974</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12295</guid>
		</item>
		<item>
			<title>E.X Troopers</title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12294&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 08:47:56 GMT</pubDate>
			<description>Image: http://gematsu.com/gallery/albums/ex-troopers/may-16-2012/EX-Troopers_2012_05-16-12_001.jpg  
 
 
---Quote--- 
Famitsu has first word on a new...</description>
			<content:encoded><![CDATA[<div><img src="http://gematsu.com/gallery/albums/ex-troopers/may-16-2012/EX-Troopers_2012_05-16-12_001.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Famitsu has first word on a new Capcom title this week.  Titled Ex  Troopers, this action shooting game is being developed for PS3 and 3DS  release under the watch of producer Shintaro Kojima (Monster Hunter  series).<br />
  Ex Troopers shares the same world view as Lost Planet.  However, the game has an anime visual style and a school-themed story.  The game will appear at the <a href="http://andriasang.com/con0yt/capcom_summer_jam_lineup/" target="_blank">Capcom Summer Jam</a> event in playable form.  Capcom Summer Jam will be held at Tokyo Big Site on June 30 and July 1.
			
			<hr />
		</td>
	</tr>
	</table>
</div><img src="http://gematsu.com/gallery/albums/ex-troopers/may-16-2012/EX-Troopers_2012_05-16-12_003.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://gematsu.com/gallery/albums/ex-troopers/may-16-2012/EX-Troopers_2012_05-16-12_007.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://gematsu.com/gallery/albums/ex-troopers/may-16-2012/EX-Troopers_2012_05-16-12_004.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b><div align="center">
<table class="tborder" cellpadding="6" cellspacing="1" border="0" width="400" style="margin:10px 0">
<thead>
        <tr>
                <td class="tcat" colspan="2" style="text-align:center">
                        <a href="http://www.youtube.com/watch?v=-Fvur6sobnM" title="E.X. Troopers - PV 01   " target="_blank">E.X. Troopers - PV 01   </a>
                </td>
        </tr>
</thead>
<tbody>
        <tr>
                <td class="panelsurround" align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/-Fvur6sobnM"></param><embed src="http://www.youtube.com/v/-Fvur6sobnM" type="application/x-shockwave-flash" width="425" height="350" wmode="transparent"></embed></object></td>
        </tr>
</tbody>
</table></div></b></div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=7">Παιχνίδια για το Playstation 3</category>
			<dc:creator>aris13</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12294</guid>
		</item>
		<item>
			<title>Killzone 3</title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12293&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 21:57:20 GMT</pubDate>
			<description>Athina mono. Gia protaseis steilte pm</description>
			<content:encoded><![CDATA[<div>Athina mono. Gia protaseis steilte pm</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=40">Ανταλλαγές</category>
			<dc:creator>pankal6</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12293</guid>
		</item>
		<item>
			<title>τεχνολογικα και games sites</title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12292&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:53:04 GMT</pubDate>
			<description>παιδια γεια σας θελω να μου πειτερ απο που ενημερωνεστε για games και τεχνολογικα. εμενα παντως το ign με κουραζει στη αναγνωση μου φαινεται πολυ...</description>
			<content:encoded><![CDATA[<div>παιδια γεια σας θελω να μου πειτερ απο που ενημερωνεστε για games και τεχνολογικα. εμενα παντως το ign με κουραζει στη αναγνωση μου φαινεται πολυ ακταρμας. προτεινετε και ελληνικα και ξενα sites</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=23">Τεχνολογία</category>
			<dc:creator>lak100</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12292</guid>
		</item>
		<item>
			<title>Τσάντα μεταφοράς PS3</title>
			<link>http://www.ps3forums.gr/vb/showthread.php?t=12291&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:45:45 GMT</pubDate>
			<description>Παίδες ενδιαφέρομαι να αγοράσω μια τσάντα μεταφοράς για το PS3.. Έχει κάποιος να προτείνει κάτι συγκεκριμένο?</description>
			<content:encoded><![CDATA[<div>Παίδες ενδιαφέρομαι να αγοράσω μια τσάντα μεταφοράς για το PS3.. Έχει κάποιος να προτείνει κάτι συγκεκριμένο?</div>

]]></content:encoded>
			<category domain="http://www.ps3forums.gr/vb/forumdisplay.php?f=42"><![CDATA[Aξεσουάρ & Περιφερειακά για το Playstation 3]]></category>
			<dc:creator>FotisGRC</dc:creator>
			<guid isPermaLink="true">http://www.ps3forums.gr/vb/showthread.php?t=12291</guid>
		</item>
	</channel>
</rss>

